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Advanced Drills

Edge Defence Jockey Drill 

Edge Defence Jockey Drill

What code and age are this drill appropriate for?

This drill can be applied to the tackle and tag format of the game and is suitable for ages 15+ only.

Key coaching points:

  • Players in defence, paddle/jockey for inside man to come and help
  • Defenders keep feet under hips and stay square
  • Communicate “go, go” or “I have ball” for outside defenders to release

Things to remember when running this drill:

  • Focus on the skill, not the drill
  • Allow your players to practice on their dominant and non-dominant side (Bilateral learning)
  • Have multiple grids/versions of the drill set up so all players are involved

Modifying the drill into a game or make it more challenging:

  • Adjust the first pole to make it easier/harder for the defender
  • If players don’t communicate then that group must do 5 push ups
  • Make it into a game. Make 2 teams- both teams get 5 goes each defending. 1 point for defending the attack, lose 1 point if they fail to defend it. The team that finishes up with the most points after 5 turns defending each win.

2 Play Edge Attack 

2 Play Edge Attack Drill

What code and age are this drill appropriate for?

This drill can be applied to the tackle and tag format of the game and is suitable for ages 15+ only.

Key coaching points:

  • Play direct and fast in attack
  • Good catch & pass and draw & pass detail
  • Run into space and attack space

Things to remember when running this drill:

  • Focus on the skill, not the drill
  • Allow your players to practice on their dominant and non-dominant side (Bilateral learning)
  • Have multiple grids/versions of the drill set up so all players are involved

Modifying the drill into a game or make it more challenging:

  • If players display poor catch & pass detail, then they automatically lose 1 point
  • Make it into a game. Make 2 teams- both teams get 5 goes each attacking. 1 point for scoring, lose 1 point if they make an error, 0 points for no score & no error. The team that finishes up with the most points after 5 turns attacking each win.

Click here to add this drill to your own blank session plan.

Contact the CRRL coach developer for more help and ideas: Liam Herbert – lherbert@raiders.com.au

Acknowledgement of Country

Canberra Raiders respect and honour the Traditional Custodians of the land and pay our respects to their Elders past, present and future. We acknowledge the stories, traditions and living cultures of Aboriginal and Torres Strait Islander peoples on the lands we meet, gather and play on.

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