The 2014 NRL Auckland Nines will be conducted in accordance with Rugby League Laws of the Game International Level with Notes on the Laws approved by the Australian Rugby League Commission (February 2013) with specific modifications for the NRL Auckland Nines tournament.
The exceptions to Rugby League Laws of the Game International Level with Notes on the Laws (February 2013) are:
1. THE GAME
- Each match shall consist of two equal halves of nine (9) minutes. A half time period of two (2) minutes shall apply to all matches.
2. PLAYERS
- The total number of players on the field at any one time in each team shall not exceed nine (9).
- Each Club must nominate a team comprising of 15 players for each match. A total of six (6) Interchange players may be used on an unlimited interchange basis throughout the match (including Extra Time).
- A maximum of two (2) players may be interchanged at any one time.
3. SCRUMS
- All scrums shall be formed with a maximum of five (5) players from each team (three players in the front row and two in the second row). There shall be no more than four (4) players on each team acting as backs;
- At the scrum, the non-offending team shall have the loose head and feed, and can elect which side of the scrum the ball shall be fed;
- The defending Scrum Half must also take up a position on the same side of the scrum as the ball is being fed;
- All defending players not involved in the scrum (other than the defending Scrum Half) must retire five (5) metres from their last row of forwards. (This is as per International Laws);
- Scrums will only be formed in the event of a double knock-on or a mutual
infringement. In all other circumstances, play will re-start with a handover to the non-offending team, including where kicks find touch in general play. The handover will be provided to the non-kicking team ten (10) metres infield, opposite where the ball crossed the touch line;
- In the event of a successful 40/20 kick, play will recommence with a tap re-start to the kicking team twenty (20) metres in from where the ball crossed the touch line.
4. POINTS
- A try shall count for four (4) points except for those tries scored in a defined area known as the Bonus Zone;
- The Bonus Zone is a clearly marked box, located in the in-goal area between the goal posts at each end of the playing field;
- In the event that a try is scored in the Bonus Zone, such tries shall count for five (5) points (5 Point try). The referee will signal that a 5 point try has been scored by raising his hand into the air and extending his fingers to indicate that the try counts for five points;
- If the ball is placed partly on the Bonus Zone marking and the remainder of the in-goal (except the dead ball line) the try will deemed to have been scored in the Bonus Zone;
- All try conversions shall be taken by way of dropkick in line with where the try was scored and will count for two (2) points.
- All penalty kicks at goal shall be taken by way of a drop kick from the
point at which the penalty is awarded and will be worth two (2) points.
- A field goal in general play shall be awarded as one (1) point.
5. RE-STARTS
- All kick offs to re-start play, other than for the start of each half, shall be taken by way of drop-kick which must travel ten (10) metres in a forward direction and land in the field of play;
- All Drop Kick Off re-starts shall be taken by the scoring team;
- The kick off to commence each half shall be taken by a place kick which must travel ten (10) metres in a forward direction and land in the field of play.
6. TEMPORARY SUSPENSION - SIN BIN
- The period of temporary suspension shall be five (5) minutes or, in the event that a match is completed within this period, the period of temporary suspension shall be until the completion of the match.
7. TACKLE COUNT - 5 TACKLES
- A team in possession of the football shall be allowed four successive play the balls;
- A handover shall occur after the fourth play-the-ball when the team is (a) tackled for the fifth time, or (b) they commit a breach, or (c) in the event that a player is held up in-goal.
8. EXTRA TIME - GOLDEN TRY
- In the event of a match ending with the scores equal after regular time, the following process shall determine the winner of the match:
- The match referee shall conduct a coin toss in accordance with the Laws of the
Game;
- Following the coin toss, and in accordance with that procedure, the match will
resume with Extra Time - Golden Try to be played;
- The winner of the match shall be determined to be the team which scores the first try in this (Extra Time Golden Try) period of play. Full Time shall be called
immediately after the try has been awarded;
- For Qualifying Round matches, the duration of the Extra Time - Golden Try period shall not exceed five (5) minutes. In the event that no try has been scored at the conclusion of this time period, the match shall be deemed a draw, and competition points awarded accordingly (See Note 9 below);
- For all Finals matches (Quarter Finals, Semi Finals and Final), the
match will continue until a try is scored;
- Usual Rugby League modes of scoring, such as Field-Goals (in general play) and
Penalty Goals shall carry no points value during this Extra Time - Golden Try
period.
9. COMPETITION POINTS
- Competition points for the Qualifying Rounds shall be awarded as follows:
>Win: 2 points
> Draw: 1 point
>Loss: 0 points
The exceptions to Rugby League Laws of the Game International Level with Notes on the Laws (February 2013) are:
1. THE GAME
- Each match shall consist of two equal halves of nine (9) minutes. A half time period of two (2) minutes shall apply to all matches.
2. PLAYERS
- The total number of players on the field at any one time in each team shall not exceed nine (9).
- Each Club must nominate a team comprising of 15 players for each match. A total of six (6) Interchange players may be used on an unlimited interchange basis throughout the match (including Extra Time).
- A maximum of two (2) players may be interchanged at any one time.
3. SCRUMS
- All scrums shall be formed with a maximum of five (5) players from each team (three players in the front row and two in the second row). There shall be no more than four (4) players on each team acting as backs;
- At the scrum, the non-offending team shall have the loose head and feed, and can elect which side of the scrum the ball shall be fed;
- The defending Scrum Half must also take up a position on the same side of the scrum as the ball is being fed;
- All defending players not involved in the scrum (other than the defending Scrum Half) must retire five (5) metres from their last row of forwards. (This is as per International Laws);
- Scrums will only be formed in the event of a double knock-on or a mutual
infringement. In all other circumstances, play will re-start with a handover to the non-offending team, including where kicks find touch in general play. The handover will be provided to the non-kicking team ten (10) metres infield, opposite where the ball crossed the touch line;
- In the event of a successful 40/20 kick, play will recommence with a tap re-start to the kicking team twenty (20) metres in from where the ball crossed the touch line.
4. POINTS
- A try shall count for four (4) points except for those tries scored in a defined area known as the Bonus Zone;
- The Bonus Zone is a clearly marked box, located in the in-goal area between the goal posts at each end of the playing field;
- In the event that a try is scored in the Bonus Zone, such tries shall count for five (5) points (5 Point try). The referee will signal that a 5 point try has been scored by raising his hand into the air and extending his fingers to indicate that the try counts for five points;
- If the ball is placed partly on the Bonus Zone marking and the remainder of the in-goal (except the dead ball line) the try will deemed to have been scored in the Bonus Zone;
- All try conversions shall be taken by way of dropkick in line with where the try was scored and will count for two (2) points.
- All penalty kicks at goal shall be taken by way of a drop kick from the
point at which the penalty is awarded and will be worth two (2) points.
- A field goal in general play shall be awarded as one (1) point.
5. RE-STARTS
- All kick offs to re-start play, other than for the start of each half, shall be taken by way of drop-kick which must travel ten (10) metres in a forward direction and land in the field of play;
- All Drop Kick Off re-starts shall be taken by the scoring team;
- The kick off to commence each half shall be taken by a place kick which must travel ten (10) metres in a forward direction and land in the field of play.
6. TEMPORARY SUSPENSION - SIN BIN
- The period of temporary suspension shall be five (5) minutes or, in the event that a match is completed within this period, the period of temporary suspension shall be until the completion of the match.
7. TACKLE COUNT - 5 TACKLES
- A team in possession of the football shall be allowed four successive play the balls;
- A handover shall occur after the fourth play-the-ball when the team is (a) tackled for the fifth time, or (b) they commit a breach, or (c) in the event that a player is held up in-goal.
8. EXTRA TIME - GOLDEN TRY
- In the event of a match ending with the scores equal after regular time, the following process shall determine the winner of the match:
- The match referee shall conduct a coin toss in accordance with the Laws of the
Game;
- Following the coin toss, and in accordance with that procedure, the match will
resume with Extra Time - Golden Try to be played;
- The winner of the match shall be determined to be the team which scores the first try in this (Extra Time Golden Try) period of play. Full Time shall be called
immediately after the try has been awarded;
- For Qualifying Round matches, the duration of the Extra Time - Golden Try period shall not exceed five (5) minutes. In the event that no try has been scored at the conclusion of this time period, the match shall be deemed a draw, and competition points awarded accordingly (See Note 9 below);
- For all Finals matches (Quarter Finals, Semi Finals and Final), the
match will continue until a try is scored;
- Usual Rugby League modes of scoring, such as Field-Goals (in general play) and
Penalty Goals shall carry no points value during this Extra Time - Golden Try
period.
9. COMPETITION POINTS
- Competition points for the Qualifying Rounds shall be awarded as follows:
>Win: 2 points
> Draw: 1 point
>Loss: 0 points